Who Am I?

Stockholm, Sweden
Hello,
I'm Lukas, a level design student nearing the completion of my studies at The Game Assembly in Stockholm, Sweden.
I am a person who loves to challenge myself and continuously learn new things. Games have always been a huge part of my life, shaping how I think about design, problem-solving, and creativity.
Spending countless hours immersed in different worlds sparked my dream of creating games myself. My favorite games—Halo: Reach, Titanfall 2, and Fallout 4—continue to shape how I think about level design, storytelling, and what makes an experience truly memorable. I hope to one day work on something just as grand and impactful.
During my free time, besides playing video games of course, I like to keep it simple and hang out with my friends and play airsoft or DnD, and if I am not doing any of that, then I am hanging out with my cat.
At The Game Assembly, I've focused on becoming a better level designer, developed a deeper understanding of the technical design behind level design, learning visual scripting and other technical tools.
I believe my greatest strength as both a person and a level designer lie in my ability to thrive in a team environment, where I can share my skills and work together towards a common goal.
I am eager to apply my skills in an internship as a level designer or technical level designer between September 2025 and April 2026.
Thank you for your time and please feel free to reach out if you're interested!
/ Lukas