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Who Am I?

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Stockholm, Sweden

​Hello,

I'm Lukas, a level design student nearing the completion of my studies at The Game Assembly in Stockholm, Sweden.

I am a person who loves to challenge myself and continuously learn new things. Games have always been a huge part of my life, shaping how I think about design, problem-solving, and creativity.

Spending countless hours immersed in different worlds sparked my dream of creating games myself. My favorite games—Halo: Reach, Titanfall 2, and Fallout 4—continue to shape how I think about level design, storytelling, and what makes an experience truly memorable. I hope to one day work on something just as grand and impactful.

During my free time, besides playing video games of course, I like to keep it simple and hang out with my friends and play airsoft or DnD, and if I am not doing any of that, then I am hanging out with my cat.

 

At The Game Assembly, I've focused on becoming a better level designer, developed a deeper understanding of the technical design behind level design, learning visual scripting and other technical tools.

 

​I believe my greatest strength as both a person and a level designer lie in my ability to thrive in a team environment, where I can share my skills and work together towards a common goal.​​​

I am eager to apply my skills in an internship as a level designer or technical level designer between September 2025 and April 2026.

Thank you for your time and please feel free to reach out if you're interested!

 

​/ Lukas

I am part of The Game Assembly’s internship program. As per the agreement between the Games Industry and The Game Assembly, neither student nor company may be in contact with one another regarding internships before April 23rd.

Any internship offers can be made on May 5th, at the earliest.

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